OWL Magazine Korea

Board Game “Civilization”

The board game “Civilization” is the board game version of the famous PC game “Sid Meier’s Civilization,” known for its time-traveling elements. Released in 2010, it allows 2 to 4 players to play together.

Once you start, time only goes into the future – the game, Civilization.

Sid Meier’s Civilization is notorious for its addictiveness; it was even nicknamed the “time machine to the future” at one point.

The board game version of Civilization simplifies the original. It was officially released in Korean on July 22, 2011, with Park Sang-jun being the first buyer.

The First Buyer of Korean Version of Civilization (Image Source : https://www.inven.co.kr/webzine/news/?news=37368)

Civilization’s Board Game Features:

  • Components similar to the original.
  • Though rules are simplified for the board game, the essence of Civilization remains, and the number of panels forming the entire map varies based on the number of players (2-4).

While it is simplified compared to the PC version, learning the rules and dealing with the complexity of setup in a board game context might be challenging. However, after the initial setup, the game proceeds smoothly.

Civilizations Featured in the Game:

  • Original Civilizations:
    • Egypt
    • Rome
    • USA
    • Germany
    • Russia
    • China
  • Fame and Fortune Expansion:
    • Arab
    • Greece
    • India
    • Spain
  • Wisdom and Warfare Expansion:
    • Aztec
    • Britain
    • France
    • Japan
    • Mongolia
    • Zulu

Civilization Expansions:

Two expansions were released, but unfortunately, they were not localized in Korean.

  • Fame and Fortune: Introduces new civilizations, including Greece, Spain, India, and Arab, along with ancient relics. Allows up to 5 players with the addition of purple tokens.
  • Wisdom and Warfare: Introduces new civilizations like Zulu, Aztec, Britain, France, Mongolia, and Japan. Adds social policies and modifies the effects of existing ideologies.

Victory Conditions in Civilization:

  • Cultural Victory: Develop culture to the end of the cultural track. Receive a cultural event card for each step on the track. Each great person milestone provides additional cards with more potent effects.
  • Technological Victory: Develop the unique level 5 technology ‘Spaceflight.’ Requires a minimum of 15 technology developments, as each level counts as one.
  • Economic Victory: Accumulate 15 currency. Additionally, currency allows for trade during technological development, and in the late game, cultural tokens are also necessary for trade.
  • Conquest Victory: Occupy the capital of another civilization.

Turn Sequence:

The game is divided into five phases, and the player with the turn marker starts each phase.

  • Initiation Phase:
    • Build cities.
    • Change political systems.
    • Invest using one currency each turn.
  • Trade Phase:
    • Increase trade or conduct player-to-player trades. Tradable items include trade, unused culture tokens, resource tokens, and cultural event cards.
  • City Management Phase:
    • Each city chooses one action: Create a unit, a military, a building, a wonder, or nothing.
    • Blossom Culture: Increases suburban culture by +1.
    • Harvest Resources: Retrieve one resource from the outskirts.
  • Movement Phase:
    • Move within open areas by spending one movement point per tile. Exploration on flipped tiles requires one movement point to reveal them.
  • Technology Development Phase:
    • Sequentially flip technology cards, revealing them.

In summary, Civilization is known for its deep strategy and tactical gameplay. If you’re looking for a complex game to enjoy with friends and family, this board game adaptation is highly recommended.