Nine Game Creators and the People Around Them
2024-02-13
I was in my last semester of college, sending applications everywhere. Having spent so much time playing games, I began to take seriously the idea of working for a game company.
I started looking for books about making games. This was one of the ones I found.
A Book About the People Who Make Games
The title promises nine creators. The book gives each of the nine a main profile, then introduces one or more other developers alongside them.
A profile of a Western developer often leads to someone working in Japan or Korea. The pairing is part of what makes the book worth reading.
Eight Hall of Fame Profiles and a Guest
Eight of the main figures had been inducted into the Academy of Interactive Arts & Sciences Hall of Fame. The ninth, Blizzard veteran Bill Roper, is presented by the book as a special guest. His place in the volume reflects what games such as StarCraft meant to readers in Korea.
The Developers You Meet
These are some of the games and creators the authors place alongside one another.
- Shigeru Miyamoto — Super Mario and The Legend of Zelda
- Lee Won-sul — Astonishia Story
- Sid Meier — Civilization
- Yōichi Erikawa — Romance of the Three Kingdoms and Uncharted Waters
- Kim Tae-gon — Gersang and Goonzu Online
- Hironobu Sakaguchi — Final Fantasy
- Yūji Horii — Dragon Quest
- Choi Yeon-gyu — The War of Genesis
- John Carmack — Doom and Quake
- Tim Sweeney — Unreal
- Song Jae-kyung — The Kingdom of the Winds and Lineage
- Will Wright — SimCity and The Sims
- Seo Kwan-hee — PangYa
- Yū Suzuki — Virtua Fighter and Sega’s Virtua series
- Bae Jae-hyun — Lineage II
- Peter Molyneux — Populous and the development of the god-game genre
- Hideo Kojima — Metal Gear Solid
- Jo Gi-yong — MU Online
- Richard Garriott — Ultima
- Kim Hak-kyu — Ragnarok Online
- Yoshiki Okamoto — Street Fighter
- Bill Roper — Blizzard’s Diablo, Warcraft and StarCraft games
- Jung Sang-won, also profiled in the book
You can recognize many of these games by name alone. Some helped set the direction of a genre. Others have lasted through enough sequels to be familiar to a later generation.
The authors use the major games to get at the decisions and circumstances behind them. They explain how the developers worked in a way that makes sense without a background in the industry.
Mathematics comes up in several of the profiles. So does the sustained interest that carries a person through the parts of the work nobody sees.
I was struck by how often a developer had to work out a form that did not yet have a standard way of being made. Once other people follow it, that first effort is easy to overlook.
I found the book while thinking about where to work. I came away wanting to know more about the people who had already spent years making the games I knew.
Book Information
Stories of Nine Leading Game Creators
- Authors
- Kim Jeong-nam and Kim Jeong-hyeon
- Publication date
- January 25, 2006
- ISBN-13
- 9788972807445
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